StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S13631Server sheetchecked 20d ago

TestServer

Offline 94.134.193.187:28015 checked 20d ago

Connect
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,631top 62%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
421 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
346 / 350
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
35 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
30 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
50 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
141 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TestServer online, and what uptime has been recorded?

Last seen 20 days 18 hours ago; right now TestServer is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 8 October 2026.

What location is recorded for TestServer?

There is no region published by TestServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 94.134.193.187:28015 is its address.

On which Rust version is TestServer running?

Rust network protocol 2634 and build 167231 on Windows: that is what TestServer runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on TestServer?

TestServer is not responding at the latest refresh; the last record of it online is 20 days 18 hours ago.

Against other Rust servers, where is TestServer placed?

Over the last seven days, TestServer records #13,631 for player hours: the top 62% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on TestServer?

Too few wipes are on record for TestServer to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 3 hours ago.

Map and rules

Which rules and settings are recorded for TestServer?

No gather rate is stated in the name of TestServer. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for TestServer?

A procedural map, generated by the game, is what TestServer runs.

Tags

On Rust Graphs, which lists and filters contain TestServer?

On Rust Graphs, TestServer is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TestServer?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167231 (Build): 167231 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to TestServer?

In Rust, press F1 and type client.connect 94.134.193.187:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167231
Build 167231 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded