DWG RG-S14546Server sheetchecked 30d ago
TEST
Offline 94.180.151.184:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is TEST online, and what uptime has been recorded?
The current state of TEST is offline, with the last sighting 30 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 28 September 2026 is when Rust Graphs first saw it.
What location is recorded for TEST?
A region is not published by TEST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 94.180.151.184:28015.
On which Rust version is TEST running?
Rust network protocol 2633 and build 165217 on Windows: that is what TEST runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on TEST?
No response from TEST; the server was last seen 30 days 11 hours ago.
Against other Rust servers, where is TEST placed?
Over the last seven days, TEST records #14,546 for player hours: the top 61% of all ranked servers.
Wipe times
On TEST, when do wipes occur?
TEST's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 46 days 19 hours ago the current world was made.
Settings
What settings and rules apply on TEST?
Gather rate for TEST: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is TEST played?
A procedural map, generated by the game, is what TEST runs.
Lists and filters
On Rust Graphs, which lists and filters contain TEST?
On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On TEST, what is meant by each tag?
The game's server browser reads these tags from TEST: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join TEST?
Enter client.connect 94.180.151.184:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.