StatusLive Servers online11,660 Players41,774 Populated2,991 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S15901Server sheetchecked 20d ago

Rust Devblog Server

Offline 94.229.17.136:28015 checked 20d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,901top 72%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Rust Devblog Server online, and what uptime has been recorded?

Last seen 20 days 4 hours ago; right now Rust Devblog Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 7 October 2026.

In which location is Rust Devblog Server hosted?

There is no region published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 94.229.17.136:28015 is its address.

What Rust version is recorded for Rust Devblog Server?

The platform is Windows and the version is Rust network protocol 2362 on Rust Devblog Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Rust Devblog Server?

Rust Devblog Server is not responding at the latest refresh; the last record of it online is 20 days 4 hours ago.

Against other Rust servers, where is Rust Devblog Server placed?

Within the top 72% of all ranked servers: Rust Devblog Server at #15,901 for player hours, seven days recorded.

Wipe data

On Rust Devblog Server, when do wipes occur?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 30 days 1 hours ago.

Settings

Which settings does Rust Devblog Server run, and what rules?

No gather rate is stated in the name of Rust Devblog Server. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Rust Devblog Server?

On Rust Graphs, Rust Devblog Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all.

On Rust Devblog Server, what is meant by each tag?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Standard network layer: RakNet; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Rust Devblog Server?

Connect with client.connect 94.229.17.136:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking Standard network layer: RakNet.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded