StatusLive Servers online11,666 Players52,161 Populated3,273 Wiped · 3 h87 Interval5 min Date28 OCT 2026

DWG RG-S13896Server sheetchecked 32d ago

first_server

Offline 94.25.228.104:28015 checked 32d ago

Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#13,896top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on first_server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average
432 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
302 / 325
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average
37 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average
28 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average
159 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
67 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for first_server, and is it up?

first_server is offline at this moment; 32 days 20 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 25 September 2026.

In which location is first_server hosted?

No region is published by first_server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 94.25.228.104:28015.

On which Rust version is first_server running?

Rust network protocol 2633 and build 165217 on Windows: that is what first_server runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on first_server?

No response from first_server; the server was last seen 32 days 20 hours ago.

Against other Rust servers, where is first_server placed?

Within the top 61% of all ranked servers: first_server at #13,896 for player hours, seven days recorded.

Wipe data

On first_server, when do wipes occur?

Too few wipes are on record for first_server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 33 days ago.

Map and rules

Which rules and settings are recorded for first_server?

No gather rate is stated in the name of first_server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for first_server?

A procedural map, generated by the game, is what first_server runs.

Filters

Where does first_server appear among the Rust Graphs lists and filters?

On Rust Graphs, first_server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on first_server?

The game's server browser reads these tags from first_server: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to first_server?

Connect with client.connect 94.25.228.104:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players The slot count is 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded