StatusLive Servers online11,635 Players46,789 Populated3,178 Wiped · 3 h97 Interval5 min Date28 OCT 2026

DWG RG-S13778Server sheetchecked 22d ago

first_server

Offline 94.25.228.162:28015 checked 22d ago

Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#13,778top 61%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on first_server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average
444 / 475
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
244 / 225
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average
26 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average
30 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average
140 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
49 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is first_server online, and what uptime has been recorded?

first_server is offline at this moment; 22 days 6 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.

What location is recorded for first_server?

A region is not published by first_server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 94.25.228.162:28015.

On which Rust version is first_server running?

Rust network protocol 2634 and build 166652 on Windows: that is what first_server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on first_server?

The latest refresh records first_server as offline, last seen 22 days 6 hours ago.

In the rankings, which position does first_server hold?

Player hours over seven days place first_server at #13,778, within the top 61% of ranked servers.

Schedules

What wipe schedule has been recorded for first_server?

Too few wipes are on record for first_server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 22 days 12 hours ago.

Map and rules

Which rules and settings are recorded for first_server?

The name of first_server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is first_server played?

A procedural map, generated by the game, is what first_server runs.

Lists and filters

On Rust Graphs, which lists and filters contain first_server?

The Rust Graphs lists that carry first_server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on first_server?

gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): 500 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags first_server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join first_server?

In Rust, press F1 and type client.connect 94.25.228.162:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp500
Max players 500 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded