DWG RG-S14112Server sheetchecked 38d ago
LOCAL MAP TEST
Offline 94.31.69.206:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for LOCAL MAP TEST, and is it up?
LOCAL MAP TEST is offline at this moment; 38 days 7 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.
In which location is LOCAL MAP TEST hosted?
A region is not published by LOCAL MAP TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 94.31.69.206:28015 is its address.
What Rust version is recorded for LOCAL MAP TEST?
On Windows, LOCAL MAP TEST runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on LOCAL MAP TEST?
The latest refresh records LOCAL MAP TEST as offline, last seen 38 days 7 hours ago.
In the rankings, which position does LOCAL MAP TEST hold?
Within the top – of all ranked servers: LOCAL MAP TEST at #14,112 for player hours, seven days recorded.
Wipe times
Which times and days are wipes plotted at on LOCAL MAP TEST?
The record of LOCAL MAP TEST's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 38 days 8 hours ago.
Rules and settings
Which rules and settings are recorded for LOCAL MAP TEST?
No gather rate is stated in the name of LOCAL MAP TEST. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Lists and filters
On Rust Graphs, which lists and filters contain LOCAL MAP TEST?
The Rust Graphs lists that carry LOCAL MAP TEST are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On LOCAL MAP TEST, what is meant by each tag?
Tags published by LOCAL MAP TEST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to LOCAL MAP TEST?
Connect with client.connect 94.31.69.206:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp1
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.