StatusLive Servers online11,730 Players70,266 Populated3,619 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S15490Server sheetchecked 38d ago

Tin & Blood

Offline 94.64.104.175:35005 checked 38d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,490top 70%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Tin & Blood
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Tin & Blood, and is it online now?

Tin & Blood is offline at this moment; 38 days 22 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

In which location is Tin & Blood hosted?

There is no region published by Tin & Blood. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 94.64.104.175:35005.

What Rust version is recorded for Tin & Blood?

Rust network protocol 2633 and build 164530 on Linux: that is what Tin & Blood runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Tin & Blood?

No response from Tin & Blood; the server was last seen 38 days 22 hours ago.

In the rankings, which position does Tin & Blood hold?

Player hours over seven days place Tin & Blood at #15,490, within the top 70% of ranked servers.

Wipe times

On Tin & Blood, when do wipes occur?

Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 46 days 15 hours ago.

Settings

Which rules and settings are recorded for Tin & Blood?

The name of Tin & Blood records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Tin & Blood loaded?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Tin & Blood appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Tin & Blood are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Tin & Blood?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Tin & Blood publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Tin & Blood?

In Rust, press F1 and type client.connect 94.64.104.175:35005 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded