StatusLive Servers online11,718 Players61,678 Populated3,282 Wiped · 3 h174 Interval5 min Date30 OCT 2026

DWG RG-S15721Server sheetchecked 35d ago

test

Offline 94.77.167.136:28015 checked 35d ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,721top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average
98 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
120 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
432 / 450
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
22 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
504 / 525
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
405 / 425
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is test, and is it online now?

test is offline at this moment; 35 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 24 September 2026.

What location is recorded for test?

There is no region published by test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 94.77.167.136:28015 is its address.

On which Rust version is test running?

The platform is Windows and the version is Rust network protocol 2634 and build 165625 on test. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on test?

The latest refresh records test as offline, last seen 35 days 9 hours ago.

Against other Rust servers, where is test placed?

Within the top 71% of all ranked servers: test at #15,721 for player hours, seven days recorded.

Wipe times

On test, when do wipes occur?

test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 35 days 11 hours ago.

Map and rules

Which settings does test run, and what rules?

The name of test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is test played?

test runs a procedural map, which the game generates.

Filters

Where does test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include test: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on test?

gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs165625 (Build): 165625 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join test?

Connect with client.connect 94.77.167.136:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs165625,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players The slot count is 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs165625
Build 165625 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded