DWG RG-S15419Server sheetchecked 6d ago
SNOW RUST | Development
Offline EU 95.105.16.72:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for SNOW RUST | Development, and is it up?
The current state of SNOW RUST | Development is offline, with the last sighting 6 days 1 hours ago. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. On 12 October 2026 is when Rust Graphs first saw it.
What location is recorded for SNOW RUST | Development?
In Europe SNOW RUST | Development lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 95.105.16.72:28015.
What Rust version is recorded for SNOW RUST | Development?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on SNOW RUST | Development. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for SNOW RUST | Development?
The latest refresh records SNOW RUST | Development as offline, last seen 6 days 1 hours ago. Averaged across seven days, the player count is 0.
What rank has been recorded for SNOW RUST | Development?
The same seven-day player-hour count places SNOW RUST | Development at #2,593 within Europe, #15,419 across all ranked servers and in the top 69% of them.
Wipe times
Which times and days are wipes plotted at on SNOW RUST | Development?
The record of SNOW RUST | Development's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 15 days 17 hours ago.
Settings
Which settings does SNOW RUST | Development run, and what rules?
The name of SNOW RUST | Development records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is SNOW RUST | Development played?
SNOW RUST | Development runs a procedural map, which the game generates.
Tags
On Rust Graphs, which lists and filters contain SNOW RUST | Development?
These Rust Graphs lists include SNOW RUST | Development: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on SNOW RUST | Development?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe are the tags SNOW RUST | Development publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join SNOW RUST | Development?
Connect with client.connect 95.105.16.72:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.