StatusLive Servers online11,811 Players70,411 Populated3,728 Wiped · 3 h130 Interval5 min Date27 OCT 2026

DWG RG-S13012Server sheetchecked 9d ago

ServerName

Offline 95.167.183.100:28015 checked 9d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,012top 59%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerName
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:59 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
618 / 700
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
41 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
78 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
323 / 400
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
146 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
138 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ServerName, and is it up?

The current state of ServerName is offline, with the last sighting 9 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 October 2026 is when Rust Graphs first saw it.

In which location is ServerName hosted?

A region is not published by ServerName. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 95.167.183.100:28015.

On which Rust version is ServerName running?

On Windows, ServerName runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for ServerName?

The latest refresh records ServerName as offline, last seen 9 days 5 hours ago.

Against other Rust servers, where is ServerName placed?

Over the last seven days, ServerName records #13,012 for player hours: the top 59% of all ranked servers.

Schedules

On ServerName, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.

On ServerName, when do wipes occur?

The record of ServerName's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 9 days 14 hours ago.

Rules and settings

Which settings does ServerName run, and what rules?

The name of ServerName records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has ServerName loaded?

ServerName runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain ServerName?

On Rust Graphs, ServerName is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On ServerName, what is meant by each tag?

The game's server browser reads these tags from ServerName: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join ServerName?

Connect with client.connect 95.167.183.100:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded