StatusLive Servers online11,620 Players35,915 Populated2,914 Wiped · 3 h77 Interval5 min Date28 OCT 2026

DWG RG-S3882Server sheetchecked 10m ago

server

Online 95.217.43.96:35000 checked 10m ago

monthly wipes moddedcarbon
Connect
Players now 2/ 10 20% full
7-day average1peak 4
Rank#3,882top 17%
Last wipe6d agomonthly schedule
Next wipe8d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on server
Fig. 2

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held75%else halves by day 1

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 36d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 10:04 UTC6d ago 4 – running 2
Fri 9 Oct, 12:37 UTC18d ago 3 halved by day 1 11.9 days 0
Fri 2 Oct, 02:43 UTC26d ago 3 held half 7.4 days 0
Fri 25 Sep, 23:03 UTC32d ago 2 held half 6.2 days 0
Wed 23 Sep, 19:39 UTC34d ago 2 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
34 / 700
02
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
15 / 1000
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average
7 / 1000
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 61 on average
57 / 1000
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 60 on average
109 / 700
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average
4 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is server, and is it online now?

server is up at this moment. Counted from its reported uptime, the last restart was about 44 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 18 September 2026.

What does the recorded performance of server show?

Average server fps over the last 48 hours is 111; the lowest was 7. Counted at its highest: 191,013 entities, buildings, deployables and the rest of the world included. 5,943 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for server?

A region is not published by server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 95.217.43.96:35000.

On which Rust version is server running?

Rust network protocol 2635 and build 168909 on Windows: that is what server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on server?

Current player count on server: 2, of 10 slots. The seven-day mean is 1 players; the peak over the same period is 4. The 48-hour peak falls at 03:00 UTC, averaging 2 players.

In the rankings, which position does server hold?

Over the last seven days, server records #3,882 for player hours: the top 17% of all ranked servers.

Wipe data

What is recorded on server on wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 75% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on server?

The force wipe is the only wipe at server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 20 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does server run, and what rules?

The name of server records no gather rate. The group limit is 10 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is off.

Which map has server loaded?

server runs a procedural map of size 5,000 with seed 1468097470, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain server?

On Rust Graphs, server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

On server, what is meant by each tag?

Tags published by server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is server joined?

Connect with client.connect 95.217.43.96:35000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://xlgames.pro is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^m,gmrust,cs168909,ts10

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded