DWG RG-S15829Server sheetchecked 20d ago
TEST
Offline 95.27.37.21:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is TEST online, and what uptime has been recorded?
The current state of TEST is offline, with the last sighting 20 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 8 October 2026 is when Rust Graphs first saw it.
In which location is TEST hosted?
No region is published by TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 95.27.37.21:28015.
What Rust version is recorded for TEST?
Rust network protocol 2633 and build 163794 on Windows: that is what TEST runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for TEST?
TEST is not responding at the latest refresh; the last record of it online is 20 days 4 hours ago.
Against other Rust servers, where is TEST placed?
Within the top 72% of all ranked servers: TEST at #15,829 for player hours, seven days recorded.
Schedules
Which times and days are wipes plotted at on TEST?
The record of TEST's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 46 days 11 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for TEST?
No gather rate is stated in the name of TEST. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has TEST loaded?
A procedural map, generated by the game, is what TEST runs.
Lists and filters
Where does TEST appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry TEST are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On TEST, what is meant by each tag?
Tags published by TEST, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is TEST joined?
Connect with client.connect 95.27.37.21:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.