StatusLive Servers online11,884 Players96,402 Populated4,092 Wiped · 3 h167 Interval5 min Date27 OCT 2026

DWG RG-S13233Server sheetchecked 35d ago

EchoGSM

Offline 95.61.31.188:28015 checked 35d ago

Connect
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,233top 58%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on EchoGSM
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
813 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
59 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
118 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
532 / 575
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
319 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is EchoGSM online, and what uptime has been recorded?

EchoGSM is offline at this moment; 35 days 20 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 20 September 2026.

What location is recorded for EchoGSM?

There is no region published by EchoGSM. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 95.61.31.188:28015 is its address.

What Rust version is recorded for EchoGSM?

The platform is Linux and the version is Rust network protocol 2633 and build 164530 on EchoGSM. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on EchoGSM?

The latest refresh records EchoGSM as offline, last seen 35 days 20 hours ago.

Against other Rust servers, where is EchoGSM placed?

Player hours over seven days place EchoGSM at #13,233, within the top 58% of ranked servers.

Schedules

Which times and days are wipes plotted at on EchoGSM?

Too few wipes are on record for EchoGSM to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 36 days 22 hours ago.

Map and rules

Which rules and settings are recorded for EchoGSM?

The name of EchoGSM records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is EchoGSM played?

EchoGSM runs a procedural map, which the game generates.

Lists and filters

Where does EchoGSM appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry EchoGSM are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On EchoGSM, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags EchoGSM publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join EchoGSM?

In Rust, press F1 and type client.connect 95.61.31.188:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp5
Max players 5 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded