StatusLive Servers online11,681 Players55,814 Populated3,378 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S7632Server sheetchecked 21h ago

s2

Offline 95.70.185.216:28015 checked 21h ago

Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#7,632top 34%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75117:0018:0013:00

Hourly average and peak, UTC.

Fig. 1Players on s2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:55 UTC11d ago 1 – running 0
Sun 4 Oct, 01:48 UTC24d ago 1 halved by day 4 13.2 days 0
Sat 3 Oct, 16:28 UTC24d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
536 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
358 / 400
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
36 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
43 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
159 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
78 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is s2 online, and what uptime has been recorded?

Last seen 21 hours ago; right now s2 is offline. 16 of 168 hours up over the last 7 full days, which is 10% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for s2?

A region is not published by s2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 95.70.185.216:28015.

On which Rust version is s2 running?

Rust network protocol 2635 and build 168909 on Linux: that is what s2 runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on s2?

No response from s2; the server was last seen 21 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 1 players.

In the rankings, which position does s2 hold?

Within the top 34% of all ranked servers: s2 at #7,632 for player hours, seven days recorded.

Schedules

On s2, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for s2?

s2 wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 11 days 4 hours ago the current world was made.

Map and rules

Which settings does s2 run, and what rules?

No gather rate is stated in the name of s2. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for s2?

A procedural map, generated by the game, is what s2 runs.

Filters

On Rust Graphs, which lists and filters contain s2?

On Rust Graphs, s2 is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on s2?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags s2 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to s2?

In Rust, press F1 and type client.connect 95.70.185.216:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded