StatusLive Servers online11,801 Players78,222 Populated3,772 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S14827Server sheetchecked 27d ago

AoD Test Server

Offline 96.59.32.155:28015 checked 27d ago

Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#14,827top 63%
Last wipe27d agono schedule published
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on AoD Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
588 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
49 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
40 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
140 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is AoD Test Server online, and what uptime has been recorded?

The current state of AoD Test Server is offline, with the last sighting 27 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 1 October 2026 is when Rust Graphs first saw it.

What location is recorded for AoD Test Server?

A region is not published by AoD Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 96.59.32.155:28015 is its address.

What Rust version is recorded for AoD Test Server?

Rust network protocol 2634 and build 166494 on Windows: that is what AoD Test Server runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for AoD Test Server?

AoD Test Server is not responding at the latest refresh; the last record of it online is 27 days 2 hours ago.

Against other Rust servers, where is AoD Test Server placed?

Over the last seven days, AoD Test Server records #14,827 for player hours: the top 63% of all ranked servers.

Wipe data

What happens on AoD Test Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for AoD Test Server?

At AoD Test Server the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 2 hours ago the current world was made.

Settings

What settings and rules apply on AoD Test Server?

No gather rate is stated in the name of AoD Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has AoD Test Server loaded?

Size 4,096 with seed 1337: that is the procedural map AoD Test Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain AoD Test Server?

On Rust Graphs, AoD Test Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On AoD Test Server, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags AoD Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to AoD Test Server?

Connect with client.connect 96.59.32.155:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded