StatusLive Servers online11,806 Players72,381 Populated3,700 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S13895Server sheetchecked 7m ago

Bugaloo Deadlands PvE-PvP

Online 96.91.171.177:28015 checked 7m ago

biweekly wipes carbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#13,895top 63%
Last wipe13d agobiweekly schedule
Next wipe16hThu 29 Oct, 13:52 UTC
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Bugaloo Deadlands PvE-PvP
Fig. 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 13:52 UTC, in 16h. Its biweekly schedule tag · low confidence

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. 16hThu 29 Oct, 13:52 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 13:52 UTC
  4. 28d 16hThu 26 Nov, 13:52 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 16hThu 10 Dec, 13:52 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:52 UTC13d ago 1 – running 0
Thu 1 Oct, 18:37 UTC FW27d ago 2 halved by day 6 13.8 days 0
Tue 22 Sep, 16:31 UTC36d ago 1 halved by day 8 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
125 / 200
02
Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 135 on average
38 / 100
03
Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 102 on average
46 / 200
04
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 71 on average
29 / 200
05
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 67 on average
11 / 200
06
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 43 on average
23 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Bugaloo Deadlands PvE-PvP online, and what uptime has been recorded?

At this moment Bugaloo Deadlands PvE-PvP is online. The uptime it reports puts the last restart at about 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is Bugaloo Deadlands PvE-PvP stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 15. Counted at its highest: 108,439 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,977 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Bugaloo Deadlands PvE-PvP?

No region is published by Bugaloo Deadlands PvE-PvP. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 96.91.171.177:28015.

What Rust version is recorded for Bugaloo Deadlands PvE-PvP?

On Windows, Bugaloo Deadlands PvE-PvP runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Bugaloo Deadlands PvE-PvP?

Current player count on Bugaloo Deadlands PvE-PvP: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 09:00 UTC: 1 players.

What rank has been recorded for Bugaloo Deadlands PvE-PvP?

Player hours over seven days place Bugaloo Deadlands PvE-PvP at #13,895, within the top 63% of ranked servers.

Wipe data

What happens on Bugaloo Deadlands PvE-PvP on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 3 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 7 the crowd had fallen below half on the wipes where it did not hold.

On Bugaloo Deadlands PvE-PvP, when do wipes occur?

Its tag is followed for the prediction: too few of Bugaloo Deadlands PvE-PvP's wipes are on record to confirm the schedule. Thursday 29 October at 13:52 UTC is the date its next wipe is due. The world it runs now was made 13 days 7 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which rules and settings are recorded for Bugaloo Deadlands PvE-PvP?

Gather rate for Bugaloo Deadlands PvE-PvP: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Bugaloo Deadlands PvE-PvP loaded?

Seed 350804271 and size 4,250 define the procedural map Bugaloo Deadlands PvE-PvP generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Bugaloo Deadlands PvE-PvP?

The Rust Graphs lists that carry Bugaloo Deadlands PvE-PvP are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On Bugaloo Deadlands PvE-PvP, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^y (Carbon): The plugin framework is Carbon are the tags Bugaloo Deadlands PvE-PvP publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Bugaloo Deadlands PvE-PvP?

In Rust, press F1 and type client.connect 96.91.171.177:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded