StatusLive Servers online11,714 Players56,753 Populated3,283 Wiped · 3 h169 Interval5 min Date29 OCT 2026

DWG RG-S1902Server sheetchecked 9m ago

The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly

Online 98.142.11.17:25565 checked 9m ago

2x moddedoxide
Connect
Players now 0/ 100 0% full
7-day average3peak 10
Rank#1,902top 9%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
02.557.51011:0019:0003:0011:0001:0009:00

Hourly average and peak, UTC.

Fig. 1Players on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly
Fig. 2

Server performance

010020030040011:0019:0003:0011:0001:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 43 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:10 UTC15d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly online, and what uptime has been recorded?

The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly is up at this moment. Counted from its reported uptime, the last restart was about 12 hours ago. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. First seen by Rust Graphs on 14 October 2026.

What does the recorded performance of The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly show?

141 server fps on average over the last 48 hours, and never under 95. Counted at its highest: 115,812 entities, buildings, deployables and the rest of the world included. 3,545 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly hosted?

A region is not published by The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 98.142.11.17:25565.

What Rust version is recorded for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

Rust network protocol 2635 and build 168909 on Linux: that is what The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

At the last refresh, The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly recorded 0 players across 100 slots. Averaged across seven days, the player count is 3, with a peak of 10. The 48-hour peak falls at 21:00 UTC, averaging 8 players.

Against other Rust servers, where is The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly placed?

Over the last seven days, The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly records #1,902 for player hours: the top 9% of all ranked servers.

Wipe times

On The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, what does the data show for wipe day?

At their busiest, its recent wipes drew 6 players on average. At 43 hours after the latest wipe the crowd was at its peak.

On The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, when do wipes occur?

Too few wipes are on record for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 4 hours ago.

Settings

Which rules and settings are recorded for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

2x gather is stated in the name of The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

Seed 1337 and size 4,000 define the procedural map The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

Where does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly appear among the Rust Graphs lists and filters?

These Rust Graphs lists include The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

On The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, what is meant by each tag?

Tags published by The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

Enter client.connect 98.142.11.17:25565 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded