StatusLive Servers online11,649 Players43,286 Populated3,030 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 8m ago

Bearlandia

Online 98.167.43.238:28015 checked 8m ago

Connect
Players now 0/ ?
7-day average0peak –
Rank#15,338top 69%
Last wipe73d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Bearlandia
Fig. 2

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Bearlandia online, and what uptime has been recorded?

At this moment Bearlandia is online. About 16 days ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Bearlandia show?

The last 48 hours give an average of 172 server fps and a floor of 104. Counted at its highest: 121,196 entities, buildings, deployables and the rest of the world included. 6,726 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Bearlandia?

There is no region published by Bearlandia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 98.167.43.238:28015.

What Rust version is recorded for Bearlandia?

Rust network protocol 2632 and build 160556 on Linux: that is what Bearlandia runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Bearlandia?

At the last refresh, Bearlandia recorded 0 players. Averaged across seven days, the player count is 0.

In the rankings, which position does Bearlandia hold?

Within the top 69% of all ranked servers: Bearlandia at #15,338 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Bearlandia?

The record of Bearlandia's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 73 days 3 hours ago.

Rules and settings

Which rules and settings are recorded for Bearlandia?

The name of Bearlandia records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is Bearlandia played?

Size 4,500 with seed 1337: that is the procedural map Bearlandia runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Bearlandia?

The Rust Graphs lists that carry Bearlandia are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Bearlandia, what is meant by each tag?

The game's server browser reads these tags from Bearlandia: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): To join, your game must be on protocol 2632; cs160556 (Build): Build: 160556; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Bearlandia joined?

In Rust, press F1 and type client.connect 98.167.43.238:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol To join, your game must be on protocol 2632.
cs160556
Build Build: 160556.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded