StatusLive Servers online11,693 Players51,920 Populated3,092 Wiped · 3 h107 Interval5 min Date30 OCT 2026

DWG RG-S5966Server sheetchecked 11m ago

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 11m ago

biweekly wipes moddedoxide
Connect
Players now 0/ 42 0% full
7-day average0peak 2
Rank#5,966top 27%
Last wipe11d agobiweekly schedule
Next wipe2d 20hSun 1 Nov, 22:29 UTC
Fig. 1

Players

AveragePeak
00.511.5203:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on RUSTARDED Zombie Hell Hordes • US
Fig. 2

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 20h. Its biweekly schedule tag · low confidence

usual gap8.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 2d 20hSun 1 Nov, 22:29 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 16d 20hSun 15 Nov, 22:29 UTC
  4. 30d 20hSun 29 Nov, 22:29 UTC
  5. 34d 16hThu 3 Dec, 19:00 UTCFW
  6. 44d 20hSun 13 Dec, 22:29 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC14d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is RUSTARDED Zombie Hell Hordes • US online, and what uptime has been recorded?

Right now, RUSTARDED Zombie Hell Hordes • US is recorded as online. About 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 154 of 168 hours up, 92% of the time. First seen by Rust Graphs on 13 September 2026.

How does RUSTARDED Zombie Hell Hordes • US perform, as measured?

Average server fps over the last 48 hours is 133; the lowest was 102. Counted at its highest: 77,863 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,568 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RUSTARDED Zombie Hell Hordes • US hosted?

Its name points to North America, though RUSTARDED Zombie Hell Hordes • US publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 98.247.137.177:30015.

On which Rust version is RUSTARDED Zombie Hell Hordes • US running?

Rust network protocol 2635 and build 168909 on Linux: that is what RUSTARDED Zombie Hell Hordes • US runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on RUSTARDED Zombie Hell Hordes • US?

At the last refresh, RUSTARDED Zombie Hell Hordes • US recorded 0 players across 42 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 12:00 UTC, averaging 1 players.

What rank has been recorded for RUSTARDED Zombie Hell Hordes • US?

Over the last seven days, RUSTARDED Zombie Hell Hordes • US records #5,966 for player hours: the top 27% of all ranked servers.

Wipe data

What happens on RUSTARDED Zombie Hell Hordes • US on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 33% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for RUSTARDED Zombie Hell Hordes • US?

The prediction follows its tag, because too few wipes of RUSTARDED Zombie Hell Hordes • US are on record to confirm the schedule. It is due to wipe next on Sunday 1 November at 22:29 UTC. The current world has been in use since 11 days 3 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which settings does RUSTARDED Zombie Hell Hordes • US run, and what rules?

No gather rate is stated in the name of RUSTARDED Zombie Hell Hordes • US. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RUSTARDED Zombie Hell Hordes • US?

Size 6,000 with seed 1337: that is the procedural map RUSTARDED Zombie Hell Hordes • US runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Bigly World.

Filters

On Rust Graphs, which lists and filters contain RUSTARDED Zombie Hell Hordes • US?

The Rust Graphs lists that carry RUSTARDED Zombie Hell Hordes • US are: Modded Rust servers, Rust zombie servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On RUSTARDED Zombie Hell Hordes • US, what is meant by each tag?

Tags published by RUSTARDED Zombie Hell Hordes • US, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp42 (Max players): Slots: 42; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join RUSTARDED Zombie Hell Hordes • US?

Connect with client.connect 98.247.137.177:30015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/dxQB3h2TvB.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp42
Max players Slots: 42.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded