StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h98 Interval5 min Date28 OCT 2026

DWG RG-S15586Server sheetchecked 34d ago

Name of Server as Shown on the Client Server List

Offline 98.97.35.13:28015 checked 34d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,586top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep26 Sep28 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average
636 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average
59 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Name of Server as Shown on the Client Server List, and is it up?

Last seen 34 days 17 hours ago; right now Name of Server as Shown on the Client Server List is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is Name of Server as Shown on the Client Server List hosted?

A region is not published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 98.97.35.13:28015.

What Rust version is recorded for Name of Server as Shown on the Client Server List?

Rust network protocol 2633 and build 165217 on Windows: that is what Name of Server as Shown on the Client Server List runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Name of Server as Shown on the Client Server List?

The latest refresh records Name of Server as Shown on the Client Server List as offline, last seen 34 days 17 hours ago.

In the rankings, which position does Name of Server as Shown on the Client Server List hold?

Over the last seven days, Name of Server as Shown on the Client Server List records #15,586 for player hours: the top 71% of all ranked servers.

Schedules

On Name of Server as Shown on the Client Server List, when do wipes occur?

Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 34 days 17 hours ago the current world was made.

Settings

Which rules and settings are recorded for Name of Server as Shown on the Client Server List?

No gather rate is stated in the name of Name of Server as Shown on the Client Server List. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is Name of Server as Shown on the Client Server List played?

Name of Server as Shown on the Client Server List runs a procedural map, which the game generates.

Filters

Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Name of Server as Shown on the Client Server List are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Name of Server as Shown on the Client Server List?

The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Name of Server as Shown on the Client Server List?

In Rust, press F1 and type client.connect 98.97.35.13:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded