StatusLive Servers online11,620 Players32,393 Populated2,767 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15194Server sheetchecked 7m ago

Sneaky Snek

Online 99.62.125.81:28015 checked 7m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,194top 68%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Sneaky Snek
Fig. 2

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
147 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
130 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
15 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
18 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
15 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
45 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Sneaky Snek online, and what uptime has been recorded?

Right now, Sneaky Snek is recorded as online. Counted from its reported uptime, the last restart was about 3 days 18 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 3 October 2026.

How does Sneaky Snek perform, as measured?

103 server fps on average over the last 48 hours, and never under 78. Counted at its highest: 93,432 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,793 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Sneaky Snek hosted?

A region is not published by Sneaky Snek. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 99.62.125.81:28015.

What Rust version is recorded for Sneaky Snek?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Sneaky Snek. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Sneaky Snek?

At the last refresh, Sneaky Snek recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is Sneaky Snek placed?

Player hours over seven days place Sneaky Snek at #15,194, within the top 68% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Sneaky Snek?

Sneaky Snek's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 5 hours ago.

Rules and settings

Which settings does Sneaky Snek run, and what rules?

Gather rate for Sneaky Snek: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is Sneaky Snek played?

Size 4,000 with seed 1234: that is the procedural map Sneaky Snek runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Sneaky Snek?

On Rust Graphs, Sneaky Snek is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Sneaky Snek?

Tags published by Sneaky Snek, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Sneaky Snek joined?

Enter client.connect 99.62.125.81:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded