DWG RG-S15591Server sheetchecked 32d ago
RUST UNTIMATE.RATE
Offline 1.46.153.173:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 09:15 UTC33d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is RUST UNTIMATE.RATE, and is it online now?
RUST UNTIMATE.RATE is offline at this moment; 32 days 17 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 24 September 2026 is when Rust Graphs first saw it.
What location is recorded for RUST UNTIMATE.RATE?
No region is published by RUST UNTIMATE.RATE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 1.46.153.173:28015.
On which Rust version is RUST UNTIMATE.RATE running?
Rust network protocol 2633 and build 162929 on Windows: that is what RUST UNTIMATE.RATE runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is not responding at the latest refresh; the last record of it online is 32 days 17 hours ago.
Against other Rust servers, where is RUST UNTIMATE.RATE placed?
Player hours over seven days place RUST UNTIMATE.RATE at #15,591, within the top 68% of ranked servers.
Schedules
What is recorded on RUST UNTIMATE.RATE on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 25 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 33 days 17 hours ago.
Settings
Which settings does RUST UNTIMATE.RATE run, and what rules?
The name of RUST UNTIMATE.RATE records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain RUST UNTIMATE.RATE?
On Rust Graphs, RUST UNTIMATE.RATE is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On RUST UNTIMATE.RATE, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp6 (Max players): Slots: 6; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RUST UNTIMATE.RATE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join RUST UNTIMATE.RATE?
Connect with client.connect 1.46.153.173:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp6
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.