StatusLive Servers online11,892 Players102,807 Populated3,961 Wiped · 3 h356 Interval5 min Date29 OCT 2026

DWG RG-S15199Server sheetchecked 14d ago

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,199top 70%
Last wipe14d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [ZA]MadHouse-Test| South-Africa
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 4hWed 11 Nov, 22:27 UTC
  3. 27d 4hWed 25 Nov, 22:27 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 4hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?

Last seen 14 days 19 hours ago; right now [ZA]MadHouse-Test| South-Africa is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for [ZA]MadHouse-Test| South-Africa?

Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 102.39.118.251:28025.

What Rust version is recorded for [ZA]MadHouse-Test| South-Africa?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on [ZA]MadHouse-Test| South-Africa. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [ZA]MadHouse-Test| South-Africa?

The latest refresh records [ZA]MadHouse-Test| South-Africa as offline, last seen 14 days 19 hours ago.

Against other Rust servers, where is [ZA]MadHouse-Test| South-Africa placed?

Player hours over seven days place [ZA]MadHouse-Test| South-Africa at #15,199, within the top 70% of ranked servers.

Wipe data

What happens on [ZA]MadHouse-Test| South-Africa on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on [ZA]MadHouse-Test| South-Africa?

Its tag is followed for the prediction: too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 19 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

Which settings does [ZA]MadHouse-Test| South-Africa run, and what rules?

The name of [ZA]MadHouse-Test| South-Africa records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is [ZA]MadHouse-Test| South-Africa played?

Size 3,000 with seed 144600381: that is the procedural map [ZA]MadHouse-Test| South-Africa runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [ZA]MadHouse-Test| South-Africa?

The Rust Graphs lists that carry [ZA]MadHouse-Test| South-Africa are: Modded Rust servers. On the server list, these filters bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on [ZA]MadHouse-Test| South-Africa?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags [ZA]MadHouse-Test| South-Africa publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is [ZA]MadHouse-Test| South-Africa joined?

Enter client.connect 102.39.118.251:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/cDHcf229qe.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded