StatusLive Servers online11,781 Players76,222 Populated3,531 Wiped · 3 h245 Interval5 min Date29 OCT 2026

DWG RG-S16757Server sheetchecked 29d ago

[ZA]Madhouse Staging

Offline 102.39.118.251:28035 checked 29d ago

monthly wipes moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#16,757top 70%
Last wipe31d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [ZA]Madhouse Staging
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [ZA]Madhouse Staging, and is it up?

[ZA]Madhouse Staging is offline at this moment; 29 days 3 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 28 September 2026.

What location is recorded for [ZA]Madhouse Staging?

No region tag is published by [ZA]Madhouse Staging, but its name points to Africa. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 102.39.118.251:28035 is its address.

What Rust version is recorded for [ZA]Madhouse Staging?

On Windows, [ZA]Madhouse Staging runs Rust network protocol 2634 and build 166257. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on [ZA]Madhouse Staging?

No response from [ZA]Madhouse Staging; the server was last seen 29 days 3 hours ago.

What rank has been recorded for [ZA]Madhouse Staging?

Player hours over seven days place [ZA]Madhouse Staging at #16,757, within the top 70% of ranked servers.

Wipe times

What wipe schedule has been recorded for [ZA]Madhouse Staging?

The estimate of [ZA]Madhouse Staging's next wipe is drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 31 days 11 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which settings does [ZA]Madhouse Staging run, and what rules?

The name of [ZA]Madhouse Staging records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has [ZA]Madhouse Staging loaded?

[ZA]Madhouse Staging runs a procedural map of size 3,500 with seed 3486489, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [ZA]Madhouse Staging?

On Rust Graphs, [ZA]Madhouse Staging is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On [ZA]Madhouse Staging, what is meant by each tag?

The game's server browser reads these tags from [ZA]Madhouse Staging: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166257 (Build): 166257 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join [ZA]Madhouse Staging?

Enter client.connect 102.39.118.251:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/cDHcf229qe.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166257
Build 166257 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded