StatusLive Servers online11,840 Players88,651 Populated4,028 Wiped · 3 h161 Interval5 min Date28 OCT 2026

DWG RG-S6141Server sheetchecked 15m ago

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

Online AF 102.39.90.175:28015 checked 15m ago

biweekly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 4
Rank#6,141top 28% · #14 in AF
Last wipe13d agobiweekly schedule
Next wipe23hThu 29 Oct, 16:51 UTC
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on [ZA]MadHouse-No Kos | Modded | Solo/Duo |...
Fig. 2

Server performance

010020030040018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 28% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 29 October, 16:51 UTC, in 23h. Biweekly: 14 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, and is it online now?

At this moment [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is online. Counted from its reported uptime, the last restart was about 13 hours ago. 144 of 144 hours up over the last 6 full days, which is 100% of the time. First seen by Rust Graphs on 21 October 2026.

Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | stable in the figures recorded?

216 server fps on average over the last 48 hours, and never under 171. Counted at its highest: 78,269 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,817 MB. Players feel low fps and a climbing entity count as lag.

In which location is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hosted?

In Africa [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself, tagged AF. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 102.39.90.175:28015.

On which Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | running?

On Windows, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

0 of 50 slots on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4.

Against other Rust servers, where is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | placed?

Across seven days, player hours give [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | #6,141 globally and #14 in Africa, a top 28% position among ranked servers.

Wipe times

Which times and days are wipes plotted at on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Estimated from biweekly: 14 days after its last wipe is when [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe falls. It is due to wipe next on Thursday 29 October at 16:51 UTC. The world it runs now was made 13 days ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which rules and settings are recorded for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

The name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | played?

Size 3,500 with seed 141595: that is the procedural map [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear among the Rust Graphs lists and filters?

On Rust Graphs, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

The game's server browser reads these tags from [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; AF (Africa): The browser's listing places it under Africa. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

In Rust, press F1 and type client.connect 102.39.90.175:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/cDHcf229qe is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

AF
Africa The browser's listing places it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded