DWG RG-S15437Server sheetchecked 7d ago
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 11h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [ZA]MadHouse-Test| South-Africa, and is it up?
The current state of [ZA]MadHouse-Test| South-Africa is offline, with the last sighting 7 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 21 October 2026 is when Rust Graphs first saw it.
In which location is [ZA]MadHouse-Test| South-Africa hosted?
Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 102.39.90.175:28025 is its address.
On which Rust version is [ZA]MadHouse-Test| South-Africa running?
Rust network protocol 2634 and build 167781 on Windows: that is what [ZA]MadHouse-Test| South-Africa runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on [ZA]MadHouse-Test| South-Africa?
No response from [ZA]MadHouse-Test| South-Africa; the server was last seen 7 days 12 hours ago.
What rank has been recorded for [ZA]MadHouse-Test| South-Africa?
Over the last seven days, [ZA]MadHouse-Test| South-Africa records #15,437 for player hours: the top 69% of all ranked servers.
Wipe times
On [ZA]MadHouse-Test| South-Africa, when do wipes occur?
The estimate of [ZA]MadHouse-Test| South-Africa's next wipe is drawn from biweekly: 14 days after its last wipe. On Wednesday 4 November at 15:15 UTC its next wipe is due. The current world has been in use since 7 days 12 hours ago. The tags state a wipe schedule at two-week intervals.
Map and rules
What settings and rules apply on [ZA]MadHouse-Test| South-Africa?
Gather rate for [ZA]MadHouse-Test| South-Africa: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
What is the map for [ZA]MadHouse-Test| South-Africa?
A procedural map, generated by the game, is what [ZA]MadHouse-Test| South-Africa runs.
Tags
Where does [ZA]MadHouse-Test| South-Africa appear among the Rust Graphs lists and filters?
These Rust Graphs lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters on the server list return it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
On [ZA]MadHouse-Test| South-Africa, what is meant by each tag?
Tags published by [ZA]MadHouse-Test| South-Africa, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is [ZA]MadHouse-Test| South-Africa joined?
In Rust, press F1 and type client.connect 102.39.90.175:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.