StatusLive Servers online11,668 Players33,864 Populated2,833 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15437Server sheetchecked 7d ago

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,437top 69%
Last wipe7d agobiweekly schedule
Next wipe6d 11hWed 4 Nov, 15:15 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [ZA]MadHouse-Test| South-Africa
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 11h. Biweekly: 14 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [ZA]MadHouse-Test| South-Africa, and is it up?

The current state of [ZA]MadHouse-Test| South-Africa is offline, with the last sighting 7 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 21 October 2026 is when Rust Graphs first saw it.

In which location is [ZA]MadHouse-Test| South-Africa hosted?

Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 102.39.90.175:28025 is its address.

On which Rust version is [ZA]MadHouse-Test| South-Africa running?

Rust network protocol 2634 and build 167781 on Windows: that is what [ZA]MadHouse-Test| South-Africa runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [ZA]MadHouse-Test| South-Africa?

No response from [ZA]MadHouse-Test| South-Africa; the server was last seen 7 days 12 hours ago.

What rank has been recorded for [ZA]MadHouse-Test| South-Africa?

Over the last seven days, [ZA]MadHouse-Test| South-Africa records #15,437 for player hours: the top 69% of all ranked servers.

Wipe times

On [ZA]MadHouse-Test| South-Africa, when do wipes occur?

The estimate of [ZA]MadHouse-Test| South-Africa's next wipe is drawn from biweekly: 14 days after its last wipe. On Wednesday 4 November at 15:15 UTC its next wipe is due. The current world has been in use since 7 days 12 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

What settings and rules apply on [ZA]MadHouse-Test| South-Africa?

Gather rate for [ZA]MadHouse-Test| South-Africa: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for [ZA]MadHouse-Test| South-Africa?

A procedural map, generated by the game, is what [ZA]MadHouse-Test| South-Africa runs.

Tags

Where does [ZA]MadHouse-Test| South-Africa appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters on the server list return it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On [ZA]MadHouse-Test| South-Africa, what is meant by each tag?

Tags published by [ZA]MadHouse-Test| South-Africa, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is [ZA]MadHouse-Test| South-Africa joined?

In Rust, press F1 and type client.connect 102.39.90.175:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded