DWG RG-S7277Server sheetchecked 8m ago
Nnertz Test Zone
Online 103.1.213.251:28105 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 04:10 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 01:00 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 06:15 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 00:26 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 23:56 UTC3d ago | – | – | – | 0 |
| Thu 22 Oct, 07:19 UTC7d ago | – | – | – | 1 |
| Thu 22 Oct, 07:12 UTC7d ago | 1 | halved by day 1 | 3.7 days | 0 |
Similar servers
Quick answers
Recorded details
How reliable is Nnertz Test Zone, and is it online now?
Nnertz Test Zone is up at this moment. About 14 hours ago is when it last restarted, measured from the uptime it reports. 133 of 144 hours up over the last 6 full days, which is 92% of the time. First seen by Rust Graphs on 22 October 2026.
How does Nnertz Test Zone perform, as measured?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 101,104 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,729 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Nnertz Test Zone hosted?
A region is not published by Nnertz Test Zone. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 103.1.213.251:28105.
On which Rust version is Nnertz Test Zone running?
Rust network protocol 2635 and build 168909 on Windows: that is what Nnertz Test Zone runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Nnertz Test Zone?
0 of 20 slots on Nnertz Test Zone are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 09:00 UTC, averaging 1 players.
In the rankings, which position does Nnertz Test Zone hold?
Over the last seven days, Nnertz Test Zone records #7,277 for player hours: the top 33% of all ranked servers.
Schedules
On Nnertz Test Zone, when do wipes occur?
Nnertz Test Zone keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.
Rules and settings
What settings and rules apply on Nnertz Test Zone?
Gather rate for Nnertz Test Zone: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Nnertz Test Zone played?
Seed 1337 and size 4,000 define the procedural map Nnertz Test Zone generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Lists and filters
Where does Nnertz Test Zone appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Nnertz Test Zone: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Nnertz Test Zone, what is meant by each tag?
The game's server browser reads these tags from Nnertz Test Zone: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Nnertz Test Zone?
In Rust, press F1 and type client.connect 103.1.213.251:28105 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://uce325268e2bb59378260d0193fb.dl.dropboxusercontent.com/cd/0/get/DK6UYdUX8Psft391-WINT6MwFlP8_8nLapPOm7eiAOC_u9vOvsFTTMWaVnOsP6wAJUQchb7lHNWXuABXNrIn_wgP5yNc_ZGs6JR9RDvnQzdzEjKzuzvQpnuStUzb__MOtrLb6cCunW3SE6vFg88y6aPq/file?dl=1.
Server tags
Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.