StatusLive Servers online11,699 Players38,680 Populated2,939 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S0756Server sheetchecked 11m ago

RaidLab

Online 87.210.143.224:28015 checked 11m ago

moddedcarbon
Connect
Players now 200/ 50 400% full
7-day average23peak 201
Rank#756top 3%
No wipesresets10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
010020030040001:0010:0013:0015:0019:0000:00

Hourly average and peak, UTC.

Fig. 1Players on RaidLab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep22 Oct25 Oct27 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 01:17 UTC1d ago – – – 0
Fri 23 Oct, 01:59 UTC6d ago – – – 0
Fri 23 Oct, 01:43 UTC6d ago – – – 0
Fri 23 Oct, 01:17 UTC6d ago – – – 0
Fri 23 Oct, 01:08 UTC6d ago – – – 0
Fri 23 Oct, 00:48 UTC6d ago – – – 100
Fri 23 Oct, 00:37 UTC6d ago – – – 20
Thu 22 Oct, 23:57 UTC6d ago – – – 0
Thu 22 Oct, 17:58 UTC6d ago – – – 0
Thu 22 Oct, 17:48 UTC6d ago – – – 0
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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72 / 300
02
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03
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average
3 / 300
04
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1 / 40
05
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RaidLab, and is it up?

RaidLab is up at this moment. 102 of 168 hours up over the last 7 full days, which is 61% of the time. On 15 September 2026 is when Rust Graphs first saw it.

In which location is RaidLab hosted?

A region is not published by RaidLab. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 87.210.143.224:28015.

What Rust version is recorded for RaidLab?

Rust network protocol 2635 and build 168909 on Windows: that is what RaidLab runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for RaidLab?

Current player count on RaidLab: 200, of 50 slots. Averaged across seven days, the player count is 23, with a peak of 201. Averaged over the last 48 hours, the player count is highest at 02:00 UTC: 200 players.

Against other Rust servers, where is RaidLab placed?

Within the top 3% of all ranked servers: RaidLab at #756 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on RaidLab?

None of the resets at RaidLab, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Rules and settings

Which settings does RaidLab run, and what rules?

The name of RaidLab records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.

What is the map for RaidLab?

RaidLab runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain RaidLab?

On Rust Graphs, RaidLab is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 200; Average players: 10+ on average.

Which meaning is attached to each tag on RaidLab?

Tags published by RaidLab, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RaidLab joined?

Enter client.connect 87.210.143.224:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. A queue is to be expected: it is full at this moment.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded