DWG RG-S2293Server sheetchecked 13m ago
A Shockbyte Rust Server
Online 51.161.194.89:24467 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 01:04 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 09:20 UTC5d ago | – | – | – | 1 |
| Sat 24 Oct, 09:03 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 08:51 UTC5d ago | – | – | – | 2 |
| Sat 24 Oct, 08:33 UTC5d ago | – | – | – | 5 |
| Fri 23 Oct, 06:00 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 04:52 UTC6d ago | – | – | – | 1 |
Similar servers
Quick answers
Recorded details
How reliable is A Shockbyte Rust Server, and is it online now?
Right now, A Shockbyte Rust Server is recorded as online. The uptime it reports puts the last restart at about 3 days 4 hours ago. For the last 5 full days the record is 104 of 120 hours up, 87% of the time. On 23 October 2026 is when Rust Graphs first saw it.
How does A Shockbyte Rust Server perform, as measured?
236 server fps on average over the last 48 hours, and never under 168. Counted at its highest: 11,594 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,559 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for A Shockbyte Rust Server?
There is no region published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.161.194.89:24467.
What Rust version is recorded for A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for A Shockbyte Rust Server?
0 of 40 slots on A Shockbyte Rust Server are taken at the latest refresh. The seven-day mean is 2 players; the peak over the same period is 10. The 48-hour peak falls at 05:00 UTC, averaging 5 players.
In the rankings, which position does A Shockbyte Rust Server hold?
Over the last seven days, A Shockbyte Rust Server records #2,293 for player hours: the top 10% of all ranked servers.
Wipe data
Which times and days are wipes plotted at on A Shockbyte Rust Server?
None of the resets at A Shockbyte Rust Server, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.
Map and rules
Which rules and settings are recorded for A Shockbyte Rust Server?
The name of A Shockbyte Rust Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for A Shockbyte Rust Server?
Seed 69977523 and size 1,500 define the procedural map A Shockbyte Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?
These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On A Shockbyte Rust Server, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is A Shockbyte Rust Server joined?
Connect with client.connect 51.161.194.89:24467: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.