StatusLive Servers online11,844 Players83,167 Populated3,755 Wiped · 3 h280 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 14m ago

JoeLoneWolf

Online 103.137.14.69:28015 checked 14m ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on JoeLoneWolf
Fig. 2

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is JoeLoneWolf, and is it online now?

At this moment JoeLoneWolf is online. About 14 days 23 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does JoeLoneWolf perform, as measured?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 74,159 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,988 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for JoeLoneWolf?

There is no region published by JoeLoneWolf. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 103.137.14.69:28015.

What Rust version is recorded for JoeLoneWolf?

The platform is Windows and the version is Rust network protocol 2633 and build 162929 on JoeLoneWolf. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on JoeLoneWolf?

Current player count on JoeLoneWolf: 0, of 20 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is JoeLoneWolf placed?

Over the last seven days, JoeLoneWolf records #15,335 for player hours: the top 69% of all ranked servers.

Schedules

What wipe schedule has been recorded for JoeLoneWolf?

The record of JoeLoneWolf's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 55 days 9 hours ago.

Map and rules

What settings and rules apply on JoeLoneWolf?

Gather rate for JoeLoneWolf: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is JoeLoneWolf played?

JoeLoneWolf runs a procedural map of size 3,500 with seed 1767964926, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain JoeLoneWolf?

On Rust Graphs, JoeLoneWolf is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on JoeLoneWolf?

Tags published by JoeLoneWolf, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs162929 (Build): 162929 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is JoeLoneWolf joined?

Enter client.connect 103.137.14.69:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs162929
Build 162929 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded