DWG RG-S15327Server sheetchecked 13m ago
A Shockbyte x Discord Production Rust Server
Online 103.15.237.113:27369 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:08 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?
A Shockbyte x Discord Production Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 26 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does A Shockbyte x Discord Production Rust Server perform, as measured?
The last 48 hours give an average of 226 server fps and a floor of 112. Counted at its highest: 71,000 entities, buildings, deployables and the rest of the world included. 4,967 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte x Discord Production Rust Server?
There is no region published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 103.15.237.113:27369.
What Rust version is recorded for A Shockbyte x Discord Production Rust Server?
Rust network protocol 2635 and build 169488 on Linux: that is what A Shockbyte x Discord Production Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for A Shockbyte x Discord Production Rust Server?
0 of 10 slots on A Shockbyte x Discord Production Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?
Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,327, within the top 69% of ranked servers.
Schedules
What happens on A Shockbyte x Discord Production Rust Server on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on A Shockbyte x Discord Production Rust Server?
Too few wipes are on record for A Shockbyte x Discord Production Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 6 hours ago the current world was made.
Settings
What settings and rules apply on A Shockbyte x Discord Production Rust Server?
No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for A Shockbyte x Discord Production Rust Server?
Size 3,500 with seed 69420: that is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Shockbyte x Discord Production Rust Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On A Shockbyte x Discord Production Rust Server, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs169488 (Build): The game build is 169488; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags A Shockbyte x Discord Production Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 103.15.237.113:27369 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs169488,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs169488
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.