StatusLive Servers online11,888 Players103,775 Populated3,956 Wiped · 3 h413 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 10m ago

A Shockbyte Rust Server

Online 103.15.237.204:22000 checked 10m ago

moddedoxide
Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 11 OctSat 3 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 05:52 UTC18d ago 5 – running 0
Sat 3 Oct, 01:54 UTC26d ago 3 halved by day 3 8.2 days 0
Mon 28 Sep, 06:22 UTC31d ago 2 halved by day 2 4.8 days 0
Sun 27 Sep, 10:53 UTC32d ago 2 – 0.8 days 0
Sun 27 Sep, 04:11 UTC32d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is A Shockbyte Rust Server online, and what uptime has been recorded?

At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 27 September 2026.

Is A Shockbyte Rust Server stable in the figures recorded?

238 server fps on average over the last 48 hours, and never under 231. Counted at its highest: 8,213 entities, buildings, deployables and the rest of the world included. 5,394 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte Rust Server hosted?

There is no region published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 103.15.237.204:22000.

On which Rust version is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on A Shockbyte Rust Server?

0 of 8 slots on A Shockbyte Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Within the top 69% of all ranked servers: A Shockbyte Rust Server at #15,310 for player hours, seven days recorded.

Wipe data

What is recorded on A Shockbyte Rust Server on wipe day?

The recent wipes averaged a busiest count of 3 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.5.

On A Shockbyte Rust Server, when do wipes occur?

No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 18 days 12 hours ago.

Rules and settings

Which settings does A Shockbyte Rust Server run, and what rules?

The name of A Shockbyte Rust Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is A Shockbyte Rust Server played?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 1390688513, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On A Shockbyte Rust Server, what is meant by each tag?

Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join A Shockbyte Rust Server?

In Rust, press F1 and type client.connect 103.15.237.204:22000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players The slot count is 8.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs167398
Build 167398 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded