StatusLive Servers online11,814 Players72,000 Populated3,646 Wiped · 3 h206 Interval5 min Date29 OCT 2026

DWG RG-S15398Server sheetchecked 40d ago

MonkeyCode Test Server

Offline 103.156.242.196:28015 checked 40d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,398no region published
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MonkeyCode Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for MonkeyCode Test Server, and is it up?

The current state of MonkeyCode Test Server is offline, with the last sighting 40 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 19 September 2026 is when Rust Graphs first saw it.

What location is recorded for MonkeyCode Test Server?

A region is not published by MonkeyCode Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 103.156.242.196:28015.

What Rust version is recorded for MonkeyCode Test Server?

On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on MonkeyCode Test Server?

MonkeyCode Test Server is not responding at the latest refresh; the last record of it online is 40 days 4 hours ago.

In the rankings, which position does MonkeyCode Test Server hold?

Within the top – of all ranked servers: MonkeyCode Test Server at #15,398 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on MonkeyCode Test Server?

MonkeyCode Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 55 days 12 hours ago.

Rules and settings

Which settings does MonkeyCode Test Server run, and what rules?

Gather rate for MonkeyCode Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for MonkeyCode Test Server?

A procedural map, generated by the game, is what MonkeyCode Test Server runs.

Filters

Where does MonkeyCode Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, MonkeyCode Test Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on MonkeyCode Test Server?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): 162929 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags MonkeyCode Test Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to MonkeyCode Test Server?

Enter client.connect 103.156.242.196:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs162929
Build 162929 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded