StatusLive Servers online11,747 Players54,200 Populated3,368 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 2d ago

TroubleChute

Offline 103.174.225.210:28015 checked 2d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep27 Sep26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 21:45 UTC37d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 157 on average
53 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
131 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
47 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
54 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
8 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
8 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TroubleChute online, and what uptime has been recorded?

Last seen 2 days 2 hours ago; right now TroubleChute is offline. 1 of 168 hours up over the last 7 full days, which is 1% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What location is recorded for TroubleChute?

A region is not published by TroubleChute. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.174.225.210:28015 is its address.

What Rust version is recorded for TroubleChute?

The platform is Windows and the version is Rust network protocol 2633 and build 162616 on TroubleChute. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on TroubleChute?

TroubleChute is not responding at the latest refresh; the last record of it online is 2 days 2 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for TroubleChute?

Over the last seven days, TroubleChute records #15,344 for player hours: the top 69% of all ranked servers.

Wipe times

On TroubleChute, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on TroubleChute?

The record of TroubleChute's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 37 days 1 hours ago.

Map and rules

Which rules and settings are recorded for TroubleChute?

No gather rate is stated in the name of TroubleChute. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is TroubleChute played?

A procedural map, generated by the game, is what TroubleChute runs.

Filters

On Rust Graphs, which lists and filters contain TroubleChute?

The Rust Graphs lists that carry TroubleChute are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

Tags published by TroubleChute, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162616 (Build): 162616 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is TroubleChute joined?

Connect with client.connect 103.174.225.210:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162616,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs162616
Build 162616 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded