StatusLive Servers online11,594 Players39,385 Populated2,850 Wiped · 3 h134 Interval5 min Date30 OCT 2026

DWG RG-S6853Server sheetchecked 7m ago

Rust havn

Online 103.193.80.180:28215 checked 7m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#6,853top 31%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5206:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on Rust havn
Fig. 2

Server performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 10:59 UTC10d ago 3 – running 0
Mon 19 Oct, 03:26 UTC11d ago 3 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust havn, and is it up?

Right now, Rust havn is recorded as online. About 14 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 19 October 2026 is when Rust Graphs first saw it.

How does Rust havn perform, as measured?

The last 48 hours give an average of 211 server fps and a floor of 173. Counted at its highest: 104,051 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,004 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rust havn?

A region is not published by Rust havn. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 103.193.80.180:28215 is its address.

What Rust version is recorded for Rust havn?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust havn. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Rust havn?

Current player count on Rust havn: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 2 players.

In the rankings, which position does Rust havn hold?

Player hours over seven days place Rust havn at #6,853, within the top 31% of ranked servers.

Schedules

What happens on Rust havn on the day of a wipe?

An average of 3 players was recorded at the busiest point of its recent wipes. At 16 hours after the latest wipe the crowd was at its peak.

On Rust havn, when do wipes occur?

Rust havn's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 10 days 17 hours ago.

Rules and settings

What settings and rules apply on Rust havn?

Gather rate for Rust havn: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Rust havn loaded?

Size 4,250 with seed 1583848389: that is the procedural map Rust havn runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Rust havn appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust havn are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Rust havn, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust havn publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Rust havn joined?

Enter client.connect 103.193.80.180:28215 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded