StatusLive Servers online11,620 Players40,450 Populated3,014 Wiped · 3 h87 Interval5 min Date28 OCT 2026

DWG RG-S15441Server sheetchecked 15d ago

pllm-test-0

Offline 103.196.86.124:28015 checked 15d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,441top 71%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on pllm-test-0
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct17 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for pllm-test-0, and is it up?

The current state of pllm-test-0 is offline, with the last sighting 15 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 October 2026.

In which location is pllm-test-0 hosted?

There is no region published by pllm-test-0. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 103.196.86.124:28015.

What Rust version is recorded for pllm-test-0?

Rust network protocol 2634 and build 167584 on Linux: that is what pllm-test-0 runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on pllm-test-0?

pllm-test-0 is not responding at the latest refresh; the last record of it online is 15 days 6 hours ago.

In the rankings, which position does pllm-test-0 hold?

Player hours over seven days place pllm-test-0 at #15,441, within the top 71% of ranked servers.

Schedules

On pllm-test-0, when do wipes occur?

The record of pllm-test-0's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 15 days 7 hours ago.

Rules and settings

What settings and rules apply on pllm-test-0?

Gather rate for pllm-test-0: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for pllm-test-0?

A procedural map, generated by the game, is what pllm-test-0 runs.

Lists and filters

On Rust Graphs, which lists and filters contain pllm-test-0?

These Rust Graphs lists include pllm-test-0: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On pllm-test-0, what is meant by each tag?

Tags published by pllm-test-0, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): 167584 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to pllm-test-0?

Enter client.connect 103.196.86.124:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players Slots: 4.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167584
Build 167584 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded