StatusLive Servers online11,620 Players32,393 Populated2,767 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15441Server sheetchecked 16d ago

pllm-test-0

Offline 103.196.86.24:28015 checked 16d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,441top 71%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on pllm-test-0
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 23:10 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for pllm-test-0, and is it up?

The current state of pllm-test-0 is offline, with the last sighting 16 days 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

In which location is pllm-test-0 hosted?

No region is published by pllm-test-0. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.196.86.24:28015 is its address.

On which Rust version is pllm-test-0 running?

On Linux, pllm-test-0 runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for pllm-test-0?

The latest refresh records pllm-test-0 as offline, last seen 16 days 4 hours ago.

In the rankings, which position does pllm-test-0 hold?

Over the last seven days, pllm-test-0 records #15,441 for player hours: the top 71% of all ranked servers.

Wipe data

What happens on pllm-test-0 on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for pllm-test-0?

Too few wipes are on record for pllm-test-0 to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days 5 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for pllm-test-0?

Gather rate for pllm-test-0: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is pllm-test-0 played?

pllm-test-0 runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain pllm-test-0?

These Rust Graphs lists include pllm-test-0: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On pllm-test-0, what is meant by each tag?

The game's server browser reads these tags from pllm-test-0: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is pllm-test-0 joined?

Connect with client.connect 103.196.86.24:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded