StatusLive Servers online11,806 Players72,381 Populated3,700 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S2893Server sheetchecked 11m ago

【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新

Online EA 103.217.192.121:29018 checked 11m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average1peak 5
Rank#2,893top 13% · #286 in EA
Last wipe9d agobiweekly schedule
Next wipe4d 4hMon 2 Nov, 02:13 UTC
Fig. 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新
Fig. 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 02:13 UTC, in 4d 4h. Its biweekly schedule tag · low confidence

usual gap15.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 7

Coming wipes

  1. 4d 4hMon 2 Nov, 02:13 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 18d 4hMon 16 Nov, 02:13 UTC
  4. 32d 4hMon 30 Nov, 02:13 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:13 UTC9d ago 6 – running 0
Thu 1 Oct, 18:11 UTC FW27d ago 7 halved by day 7 17.3 days 1
Fri 18 Sep, 15:23 UTC40d ago 6 held half 13.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, and is it up?

【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 is up at this moment. The uptime it reports puts the last restart at about 5 days 8 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 stable in the figures recorded?

128 server fps on average over the last 48 hours, and never under 93. Counted at its highest: 104,863 entities, buildings, deployables and the rest of the world included. 11,015 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

With its EA tag, 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 lists itself in Asia. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 103.217.192.121:29018 is its address.

On which Rust version is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 running?

Rust network protocol 2635 and build 168909 on Windows: that is what 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

Current player count on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新: 0, of 100 slots. The seven-day mean is 1 players; the peak over the same period is 5. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 4 players.

In the rankings, which position does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 hold?

The same seven-day player-hour count places 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 at #286 within Asia, #2,893 across all ranked servers and in the top 13% of them.

Schedules

On 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, what does the data show for wipe day?

The recent wipes averaged a busiest count of 6 players. 33 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 7.

On 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, when do wipes occur?

The prediction follows its tag, because too few wipes of 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 are on record to confirm the schedule. Monday 2 November at 02:13 UTC is the date its next wipe is due. The world it runs now was made 9 days 19 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

Which settings does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 run, and what rules?

The name of 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

Size 4,000 with seed 897176852: that is the procedural map 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

The Rust Graphs lists that carry 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 are: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia are the tags 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 run?

A a4t.cn hostname is published by 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新; no other server we track uses it.

How to join

By what method do you join 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

Connect with client.connect 103.217.192.121:29018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded