DWG RG-S15967Server sheetchecked 22d ago
chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC26d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC37d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC41d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC49d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is chill-dev-test, and is it online now?
Last seen 22 days 20 hours ago; right now chill-dev-test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for chill-dev-test?
There is no region published by chill-dev-test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 103.62.155.217:28500.
What Rust version is recorded for chill-dev-test?
On Windows, chill-dev-test runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on chill-dev-test?
chill-dev-test is not responding at the latest refresh; the last record of it online is 22 days 20 hours ago.
What rank has been recorded for chill-dev-test?
Over the last seven days, chill-dev-test records #15,967 for player hours: the top 71% of all ranked servers.
Wipe times
On chill-dev-test, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 10 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 5.
Which times and days are wipes plotted at on chill-dev-test?
chill-dev-test wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 26 days 7 hours ago.
Map and rules
Which settings does chill-dev-test run, and what rules?
Gather rate for chill-dev-test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is chill-dev-test played?
chill-dev-test runs a procedural map, which the game generates.
Filters
Where does chill-dev-test appear among the Rust Graphs lists and filters?
On Rust Graphs, chill-dev-test is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On chill-dev-test, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags chill-dev-test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to chill-dev-test?
Connect with client.connect 103.62.155.217:28500: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.