DWG RG-S15452Server sheetchecked 13m ago
[TEST] WipeDay Test
Online 104.128.58.197:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC14d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is [TEST] WipeDay Test, and is it online now?
At this moment [TEST] WipeDay Test is online. Counted from its reported uptime, the last restart was about 4 days 7 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 14 October 2026.
What does the recorded performance of [TEST] WipeDay Test show?
239 server fps on average over the last 48 hours, and never under 238. Counted at its highest: 7,826 entities, buildings, deployables and the rest of the world included. 1,303 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for [TEST] WipeDay Test?
No region is published by [TEST] WipeDay Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 104.128.58.197:28015.
On which Rust version is [TEST] WipeDay Test running?
On Linux, [TEST] WipeDay Test runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on [TEST] WipeDay Test?
0 of 50 slots on [TEST] WipeDay Test are taken at the latest refresh. Averaged across seven days, the player count is 0.
In the rankings, which position does [TEST] WipeDay Test hold?
Player hours over seven days place [TEST] WipeDay Test at #15,452, within the top 69% of ranked servers.
Wipe data
On [TEST] WipeDay Test, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On [TEST] WipeDay Test, when do wipes occur?
[TEST] WipeDay Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 12 days 22 hours ago.
Settings
What settings and rules apply on [TEST] WipeDay Test?
The name of [TEST] WipeDay Test records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for [TEST] WipeDay Test?
Size 1,500 with seed 249036398: that is the procedural map [TEST] WipeDay Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does [TEST] WipeDay Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry [TEST] WipeDay Test are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on [TEST] WipeDay Test?
Tags published by [TEST] WipeDay Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to [TEST] WipeDay Test?
Connect with client.connect 104.128.58.197:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://wipeday.thunderdome.gg.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
