StatusLive Servers online11,686 Players49,072 Populated3,020 Wiped · 3 h105 Interval5 min Date30 OCT 2026

DWG RG-S14948Server sheetchecked 9m ago

Kizharu Skins Map

Online 104.129.132.139:28033 checked 9m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,948top 67%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Kizharu Skins Map
Fig. 2

Server performance

0246803:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 04:19 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Kizharu Skins Map online, and what uptime has been recorded?

Kizharu Skins Map is up at this moment. The uptime it reports puts the last restart at about 2 days 20 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Kizharu Skins Map show?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 68,155 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,310 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Kizharu Skins Map hosted?

A region is not published by Kizharu Skins Map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 104.129.132.139:28033.

On which Rust version is Kizharu Skins Map running?

On Linux, Kizharu Skins Map runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Kizharu Skins Map?

0 of 100 slots on Kizharu Skins Map are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Kizharu Skins Map placed?

Within the top 67% of all ranked servers: Kizharu Skins Map at #14,948 for player hours, seven days recorded.

Wipe times

What happens on Kizharu Skins Map on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On Kizharu Skins Map, when do wipes occur?

The record of Kizharu Skins Map's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 19 days 22 hours ago.

Settings

What settings and rules apply on Kizharu Skins Map?

No gather rate is stated in the name of Kizharu Skins Map. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Kizharu Skins Map?

Size 3,500 with seed 4411638: that is the procedural map Kizharu Skins Map runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Kizharu Skins Map?

On Rust Graphs, Kizharu Skins Map is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Kizharu Skins Map, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Kizharu Skins Map publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Kizharu Skins Map?

In Rust, press F1 and type client.connect 104.129.132.139:28033 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://x.com/Kizharu is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded