DWG RG-S15335Server sheetchecked 13m ago
Testing Grounds
Online 104.129.132.215:28039 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Testing Grounds, and is it up?
Right now, Testing Grounds is recorded as online. The uptime it reports puts the last restart at about 54 minutes ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of Testing Grounds show?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 74,843 entities, buildings, deployables and the rest of the world included. 2,412 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Testing Grounds?
There is no region published by Testing Grounds. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 104.129.132.215:28039.
On which Rust version is Testing Grounds running?
On Linux, Testing Grounds runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Testing Grounds?
At the last refresh, Testing Grounds recorded 0 players across 20 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Testing Grounds?
Over the last seven days, Testing Grounds records #15,335 for player hours: the top 69% of all ranked servers.
Wipe times
What is recorded on Testing Grounds on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Testing Grounds?
Once a month, with the force wipe, is when Testing Grounds wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 20 hours ago.
Settings
Which settings does Testing Grounds run, and what rules?
The name of Testing Grounds records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Testing Grounds?
Testing Grounds runs a procedural map of size 3,500 with seed 578369846, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Testing Grounds appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Testing Grounds: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Testing Grounds?
The game's server browser reads these tags from Testing Grounds: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to Testing Grounds?
Connect with client.connect 104.129.132.215:28039: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.