StatusLive Servers online11,731 Players65,070 Populated3,342 Wiped · 3 h200 Interval5 min Date29 OCT 2026

DWG RG-S8185Server sheetchecked 11m ago

Jitters Test Server

Online NA 104.129.132.227:30015 checked 11m ago

weekly wipes moddedcarbonpve
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#8,185top 37% · #1174 in NA
Last wipe15d agoweekly schedule
Next wipe5d 10hWed 4 Nov, 10:20 UTC
Fig. 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Jitters Test Server
Fig. 2

Server performance

02040608000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 10h. Its weekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. 5d 10hWed 4 Nov, 10:20 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 12d 10hWed 11 Nov, 10:20 UTC
  4. 19d 10hWed 18 Nov, 10:20 UTC
  5. 26d 10hWed 25 Nov, 10:20 UTC
  6. 33d 10hWed 2 Dec, 10:20 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 40d 10hWed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC29d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC32d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC32d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC35d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Jitters Test Server online, and what uptime has been recorded?

Jitters Test Server is up at this moment. Counted from its reported uptime, the last restart was about 16 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Jitters Test Server stable in the figures recorded?

The last 48 hours give an average of 60 server fps and a floor of 59. Counted at its highest: 93,000 entities, buildings, deployables and the rest of the world included. 2,624 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Jitters Test Server?

In North America Jitters Test Server lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.129.132.227:30015.

What Rust version is recorded for Jitters Test Server?

On Linux, Jitters Test Server runs Rust network protocol 2635 and build 169621. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Jitters Test Server?

Current player count on Jitters Test Server: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 2.

In the rankings, which position does Jitters Test Server hold?

Across seven days, player hours give Jitters Test Server #8,185 globally and #1,174 in North America, a top 37% position among ranked servers.

Wipe data

On Jitters Test Server, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 33% of its recent wipes. In the other cases the crowd was below half by day 2.5.

On Jitters Test Server, when do wipes occur?

The prediction follows its tag, because too few wipes of Jitters Test Server are on record to confirm the schedule. Wednesday 4 November at 10:20 UTC is the date its next wipe is due. The world it runs now was made 15 days 13 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

What settings and rules apply on Jitters Test Server?

The name of Jitters Test Server records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Jitters Test Server played?

Seed 2244 and size 3,500 define the procedural map Jitters Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Jitters Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Jitters Test Server is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Which meaning is attached to each tag on Jitters Test Server?

Tags published by Jitters Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169621 (Build): Build: 169621; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Jitters Test Server?

In Rust, press F1 and type client.connect 104.129.132.227:30015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs169621
Build Build: 169621.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded