StatusLive Servers online11,756 Players64,636 Populated3,440 Wiped · 3 h196 Interval5 min Date29 OCT 2026

DWG RG-S6347Server sheetchecked 8m ago

A Survivor's Holiday

Online 104.129.132.39:28015 checked 8m ago

biweekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#6,347top 29%
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on A Survivor's Holiday
Fig. 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 10

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 14d 11hThu 12 Nov, 23:40 UTC
  3. 35d 7hThu 3 Dec, 19:00 UTCFW
  4. 42d 11hThu 10 Dec, 23:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:40 UTC13d ago 3 – running 1
Thu 1 Oct, 18:07 UTC FW27d ago 4 halved by day 10 14.2 days 0
Fri 18 Sep, 00:35 UTC41d ago 2 held half 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is A Survivor's Holiday, and is it online now?

A Survivor's Holiday is up at this moment. About 15 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does A Survivor's Holiday perform, as measured?

60 server fps on average over the last 48 hours, and never under 57. Counted at its highest: 131,941 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,618 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Survivor's Holiday hosted?

A region is not published by A Survivor's Holiday. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 104.129.132.39:28015.

On which Rust version is A Survivor's Holiday running?

On Linux, A Survivor's Holiday runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for A Survivor's Holiday?

Current player count on A Survivor's Holiday: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

Against other Rust servers, where is A Survivor's Holiday placed?

Player hours over seven days place A Survivor's Holiday at #6,347, within the top 29% of ranked servers.

Schedules

What is recorded on A Survivor's Holiday on wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 38 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 10.

Which times and days are wipes plotted at on A Survivor's Holiday?

Wipes at A Survivor's Holiday take place every 4 weeks on Thursday at 23:40 UTC. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 13 days 12 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which settings does A Survivor's Holiday run, and what rules?

The name of A Survivor's Holiday records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is A Survivor's Holiday played?

A Survivor's Holiday runs a procedural map of size 4,500 with seed 1442434928, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain A Survivor's Holiday?

On Rust Graphs, A Survivor's Holiday is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on A Survivor's Holiday?

The game's server browser reads these tags from A Survivor's Holiday: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to A Survivor's Holiday?

Connect with client.connect 104.129.132.39:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded