StatusLive Servers online11,830 Players74,645 Populated3,703 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S5473Server sheetchecked 8m ago

Chicago Rust

Online 104.129.132.53:28259 checked 8m ago

moddedoxide
Connect
Players now 0/ 120 0% full
7-day average0peak 3
Rank#5,473top 25%
Last wipe27d agono schedule published
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Chicago Rust
Fig. 2

Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:09 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Chicago Rust online, and what uptime has been recorded?

Chicago Rust is up at this moment. About 5 days 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Chicago Rust perform, as measured?

8 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 107,011 entities, buildings, deployables and the rest of the world included. 5,444 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Chicago Rust hosted?

No region is published by Chicago Rust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 104.129.132.53:28259.

On which Rust version is Chicago Rust running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Chicago Rust. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Chicago Rust?

Current player count on Chicago Rust: 0, of 120 slots. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.

In the rankings, which position does Chicago Rust hold?

Over the last seven days, Chicago Rust records #5,473 for player hours: the top 25% of all ranked servers.

Wipe data

What happens on Chicago Rust on the day of a wipe?

An average of 3 players was recorded at the busiest point of its recent wipes. At 9 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Chicago Rust?

The force wipe is the only wipe at Chicago Rust, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 18 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Chicago Rust?

The name of Chicago Rust records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Chicago Rust played?

Size 4,300 with seed 637000580: that is the procedural map Chicago Rust runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Chicago Rust appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Chicago Rust are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Chicago Rust?

The game's server browser reads these tags from Chicago Rust: gmrust (Game mode): Standard survival, as Rust plays; mp120 (Max players): The slot count is 120; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Chicago Rust joined?

In Rust, press F1 and type client.connect 104.129.132.53:28259 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp120
Max players The slot count is 120.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded