StatusLive Servers online11,700 Players38,808 Populated2,943 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 11m ago

Water World

Online 104.129.133.107:28089 checked 11m ago

moddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123403:0013:0022:0007:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Water World
Fig. 2

Server performance

0246803:0013:0022:0007:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW27d ago 1 – running 0
Mon 28 Sep, 21:48 UTC30d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC33d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC34d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC42d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC42d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC44d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 155 on average
28 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
121 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
33 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
3 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
0 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Water World, and is it up?

Right now, Water World is recorded as online. Counted from its reported uptime, the last restart was about 32 hours ago. For the last 7 full days the record is 164 of 168 hours up, 98% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Water World show?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 66,104 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,452 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Water World?

There is no region published by Water World. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 104.129.133.107:28089.

What Rust version is recorded for Water World?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Water World. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Water World?

Current player count on Water World: 0, of 200 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does Water World hold?

Over the last seven days, Water World records #15,353 for player hours: the top 69% of all ranked servers.

Wipe data

What is recorded on Water World on wipe day?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

On Water World, when do wipes occur?

Water World wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 5 hours ago the current world was made.

Settings

Which rules and settings are recorded for Water World?

The name of Water World records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Water World loaded?

Water World runs a procedural map of size 3,500 with seed 1350359164, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Water World appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Water World: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Water World, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Water World publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Water World joined?

Connect with client.connect 104.129.133.107:28089: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players Slots: 200.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded