StatusLive Servers online11,801 Players73,164 Populated3,682 Wiped · 3 h113 Interval5 min Date28 OCT 2026

DWG RG-S6006Server sheetchecked 10m ago

Gleam / 2x Components

Online NA 104.129.133.97:28069 checked 10m ago

2x quad biweekly wipes moddedoxide
Connect
Players now 1/ 140 1% full
7-day average0peak 1
Rank#6,006top 27% · #982 in NA
Last wipe9d agobiweekly schedule
Next wipe4d 6hMon 2 Nov, 03:45 UTC
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Gleam / 2x Components
Fig. 2

Server performance

01020304022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers, top 53% in NA, and #357 of the quad servers (top 43%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 03:45 UTC, in 4d 6h. Its biweekly schedule tag · low confidence

usual gap7.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4d 6hMon 2 Nov, 03:45 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 18d 6hMon 16 Nov, 03:45 UTC
  4. 32d 6hMon 30 Nov, 03:45 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:45 UTC9d ago 1 – running 0
Sat 10 Oct, 03:24 UTC18d ago 1 held half 9 days 0
Fri 2 Oct, 17:11 UTC26d ago 4 – 7.4 days 0
Sun 27 Sep, 21:25 UTC30d ago 1 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Gleam / 2x Components, and is it up?

At this moment Gleam / 2x Components is online. About 2 days 12 hours ago is when it last restarted, measured from the uptime it reports. 62 of 168 hours up over the last 7 full days, which is 37% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Gleam / 2x Components show?

The last 48 hours give an average of 18 server fps and a floor of 5. Counted at its highest: 119,204 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,108 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Gleam / 2x Components?

In North America Gleam / 2x Components lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 104.129.133.97:28069.

On which Rust version is Gleam / 2x Components running?

Rust network protocol 2635 and build 168909 on Linux: that is what Gleam / 2x Components runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Gleam / 2x Components?

At the last refresh, Gleam / 2x Components recorded 1 players across 140 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.

What rank has been recorded for Gleam / 2x Components?

The same seven-day player-hour count places Gleam / 2x Components at #982 within North America, #6,006 across all ranked servers and in the top 27% of them. Ranked #357 among quad servers.

Wipe data

What happens on Gleam / 2x Components on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 29 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On Gleam / 2x Components, when do wipes occur?

Too few of Gleam / 2x Components's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Monday 2 November at 03:45 UTC. 9 days 17 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which settings does Gleam / 2x Components run, and what rules?

The name records 2x gather for Gleam / 2x Components. 4 players per group at most (quad). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Gleam / 2x Components?

Size 4,500 with seed 1337420: that is the procedural map Gleam / 2x Components runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Gleam / 2x Components?

On Rust Graphs, Gleam / 2x Components is placed in these lists: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

On Gleam / 2x Components, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp140 (Max players): The slot count is 140; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America are the tags Gleam / 2x Components publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Gleam / 2x Components joined?

Enter client.connect 104.129.133.97:28069 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/J5nEvKDenP.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp140,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp140
Max players The slot count is 140.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded