StatusLive Servers online11,884 Players96,402 Populated4,092 Wiped · 3 h166 Interval5 min Date27 OCT 2026

DWG RG-S11318Server sheetchecked 9m ago

A Rust Server

Online 104.143.3.231:28449 checked 9m ago

moddedoxide
Connect
Players now 0/ ?
7-day average0peak 1
Rank#11,318top 51%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 18:16 UTC5d ago 1 – running 0
Tue 20 Oct, 23:09 UTC6d ago 1 – 0.8 days 0
Mon 19 Oct, 18:09 UTC7d ago 1 – 1.2 days 0
Sun 18 Oct, 23:45 UTC8d ago 1 – 0.8 days 0
Fri 9 Oct, 20:25 UTC17d ago 1+1 queue halved by day 1 9.1 days 0
Thu 8 Oct, 17:21 UTC19d ago 1 – 1.1 days 0
Fri 2 Oct, 11:13 UTC25d ago 0 – 6.3 days 0
Wed 16 Sep, 22:52 UTC40d ago 1 halved by day 1 15.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for A Rust Server, and is it up?

Right now, A Rust Server is recorded as online. About 4 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is A Rust Server stable in the figures recorded?

The last 48 hours give an average of 6 server fps and a floor of 5. Counted at its highest: 32,021 entities, buildings, deployables and the rest of the world included. 1,839 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is A Rust Server hosted?

There is no region published by A Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.143.3.231:28449 is its address.

What Rust version is recorded for A Rust Server?

On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on A Rust Server?

At the last refresh, A Rust Server recorded 0 players. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 02:00 UTC, averaging 1 players.

In the rankings, which position does A Rust Server hold?

Within the top 51% of all ranked servers: A Rust Server at #11,318 for player hours, seven days recorded.

Wipe data

What happens on A Rust Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On A Rust Server, when do wipes occur?

A Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 5 days 23 hours ago.

Settings

What settings and rules apply on A Rust Server?

No gather rate is stated in the name of A Rust Server. The group limit is 20 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.

On which map is A Rust Server played?

A Rust Server runs a procedural map of size 2,600 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Lists and filters

Where does A Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on A Rust Server?

The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to A Rust Server?

In Rust, press F1 and type client.connect 104.143.3.231:28449 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/feMTbPSGZJ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players 0 player slots.
ts20
Group limit Teams hold no more than 20.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded