StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S4311Server sheetchecked 9m ago

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28029 checked 9m ago

5x weekly wipes moddedcarbonpve
Connect
Players now 1/ 101 1% full
7-day average0peak 5
Rank#4,311top 19%
Last wipe5d agoweekly schedule
Next wipe1d 18hFri 30 Oct, 14:41 UTC
Fig. 1

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on RustGamingNation 5x PvE...
Fig. 2

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 1d 18h. Every Friday at 14:41 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held80%else halves by day 5

Coming wipes

  1. 1d 18hFri 30 Oct, 14:41 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 8d 18hFri 6 Nov, 14:41 UTC
  4. 15d 18hFri 13 Nov, 14:41 UTC
  5. 22d 18hFri 20 Nov, 14:41 UTC
  6. 29d 18hFri 27 Nov, 14:41 UTC
  7. 35d 22hThu 3 Dec, 19:00 UTCFW
  8. 36d 18hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC5d ago 5 – running 0
Fri 16 Oct, 13:51 UTC12d ago 2 held half 7 days 2
Fri 9 Oct, 13:59 UTC19d ago 2 held half 7 days 1
Thu 1 Oct, 18:11 UTC FW27d ago 2 held half 7.8 days 2
Fri 25 Sep, 15:20 UTC33d ago 2 held half 6.1 days 0
Fri 18 Sep, 14:10 UTC40d ago 2 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

At this moment RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is online. Counted from its reported uptime, the last restart was about 5 hours ago. For the last 7 full days the record is 153 of 168 hours up, 91% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] show?

The last 48 hours give an average of 30 server fps and a floor of 28. Counted at its highest: 152,411 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,629 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

A region is not published by RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 104.143.3.5:28029.

What Rust version is recorded for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

On Linux, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

1 of 101 slots on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 5. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 2 players.

In the rankings, which position does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hold?

Player hours over seven days place RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] at #4,311, within the top 19% of ranked servers.

Wipe data

On RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. At 37 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 80% of its recent wipes. In the other cases the crowd was below half by day 5.

On RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], when do wipes occur?

The wipe rhythm at RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:41 UTC. On Friday 30 October at 14:41 UTC its next wipe is due. 5 days 5 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Rules and settings

Which settings does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] run, and what rules?

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 5x. Eight players per group: the default for the game. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

Size 5,000 with seed 1759884539: that is the procedural map RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Graphs lists that carry RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] are: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.

Which meaning is attached to each tag on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

Tags published by RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp101 (Max players): 101 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^r (Roleplay): The server type is roleplay; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] joined?

Enter client.connect 104.143.3.5:28029 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp101
Max players 101 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^r
Roleplay The server type is roleplay.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded