DWG RG-S15075Server sheetchecked 9m ago
typical test
Online 104.153.151.75:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for typical test, and is it up?
typical test is up at this moment. The uptime it reports puts the last restart at about 28 hours ago. For the last 1 full day the record is 24 of 24 hours up, 100% of the time. On 26 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of typical test show?
Average server fps over the last 48 hours is 240; the lowest was 239. Counted at its highest: 3,864 entities, buildings, deployables and the rest of the world included. 1,472 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for typical test?
No region is published by typical test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.153.151.75:28015 is its address.
What Rust version is recorded for typical test?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on typical test. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on typical test?
Current player count on typical test: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 0 players.
In the rankings, which position does typical test hold?
Over the last seven days, typical test records #15,075 for player hours: the top 68% of all ranked servers.
Wipe data
Which times and days are wipes plotted at on typical test?
typical test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 2 days 1 hours ago.
Settings
Which rules and settings are recorded for typical test?
Gather rate for typical test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is typical test played?
Seed 6738 and size 1,000 define the procedural map typical test generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does typical test appear among the Rust Graphs lists and filters?
On Rust Graphs, typical test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On typical test, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags typical test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join typical test?
Connect with client.connect 104.153.151.75:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.